HT113FA
♦ The eleventh route: C6 → B9 → B13
♦ The enemy’s bombs drop vertically.
♦ The enemy submarine fires torpedoes from
left to right.
• After all the nine levels are completed, the
game is re-initiated from level 7-1. However,
the score is continually incremented until a
score of 9990 is reached. When 9990 is the
current score, the system will record it as the
highest score. Then the score is cleared to
zero.
Counting methods
• 20 points are awarded when the enemy’s
bombers or warships are hit in the upper wa-
terway.
• 10 points are awarded when the enemy’s
bombers or warships are hit in the lower wa-
terway.
• 10 points are awarded when the enemy’s sub-
marine is hit by a torpedo.
• 5 points are awarded when a round is com-
pleted and the player’s submarine has not
been hit.
Sound effects
• Music when a game begins
• Sound when the player’s submarine arrives
(three times)
• Howling sound when the bomber appears
• Sound when the bomber drops a bomb
• Sound when the submarine fires a missile
• Sound when the submarine fires a torpedo
• Music when scores are added
• Music when a round is completed
• Explosion sound
• Sound when two bombs hit each other
• Sound when a game is over
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25th Nov ’98