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ADSP-BF539F 데이터 시트보기 (PDF) - Analog Devices

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ADSP-BF539F
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Analog Devices ADI
ADSP-BF539F Datasheet PDF : 68 Pages
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ADSP-BF539/ADSP-BF539F
Multiple memory blocks may be loaded by any boot sequence.
Once all blocks are loaded, program execution commences from
the start of L1 instruction SRAM.
In addition, bit 4 of the Reset Configuration Register can be set
by application code to bypass the normal boot sequence during
a software reset. For this case, the processor jumps directly to
the beginning of L1 instruction memory.
To augment the boot modes, a secondary software loader is pro-
vided that adds additional booting mechanisms. This secondary
loader provides the capability to boot from 16-bit flash memory,
fast flash, variable baud rate, and other sources. In all Boot
modes except Bypass, program execution starts from on-chip L1
memory address 0xFFA0 0000.
INSTRUCTION SET DESCRIPTION
The Blackfin processor family assembly language instruction set
employs an algebraic syntax designed for ease of coding and
readability. The instructions have been specifically tuned to pro-
vide a flexible, densely encoded instruction set that compiles to
a very small final memory size. The instruction set also provides
fully featured multifunction instructions that allow the pro-
grammer to use many of the processor core resources in a single
instruction. Coupled with many features more often seen on
microcontrollers, this instruction set is very efficient when com-
piling C and C++ source code. In addition, the architecture
supports both user (algorithm/application code) and supervisor
(O/S kernel, device drivers, debuggers, ISRs) modes of opera-
tion, allowing multiple levels of access to core processor
resources.
The assembly language, which takes advantage of the proces-
sor’s unique architecture, offers the following advantages:
• Seamlessly integrated DSP/CPU features are optimized for
both 8-bit and 16-bit operations.
• A multi-issue load/store modified Harvard architecture,
which supports two 16-bit MAC or four 8-bit ALU plus
two load/store plus two pointer updates per cycle.
• All registers, I/O, and memory are mapped into a unified
4G byte memory space, providing a simplified program-
ming model.
• Microcontroller features, such as arbitrary bit and bit-field
manipulation, insertion, and extraction; integer operations
on 8-, 16-, and 32-bit data types; and separate user and
supervisor stack pointers.
• Code density enhancements, which include intermixing of
16- and 32-bit instructions (no mode switching, no code
segregation). Frequently used instructions are encoded in
16 bits.
DEVELOPMENT TOOLS
The ADSP-BF539/ADSP-BF539F processor is supported with a
complete set of CROSSCORE®software and hardware develop-
ment tools, including Analog Devices emulators and
Preliminary Technical Data
VisualDSP++®development environment. The same emulator
hardware that supports other Blackfin processors also fully
emulates the ADSP-BF539/ADSP-BF539F processor.
The VisualDSP++ project management environment lets pro-
grammers develop and debug an application. This environment
includes an easy to use assembler (which is based on an alge-
braic syntax), an archiver (librarian/library builder), a linker, a
loader, a cycle-accurate instruction-level simulator, a C/C++
compiler, and a C/C++ runtime library that includes DSP and
mathematical functions. A key point for these tools is C/C++
code efficiency. The compiler has been developed for efficient
translation of C/C++ code to processor assembly. The processor
has architectural features that improve the efficiency of com-
piled C/C++ code.
The VisualDSP++ debugger has a number of important fea-
tures. Data visualization is enhanced by a plotting package that
offers a significant level of flexibility. This graphical representa-
tion of user data enables the programmer to quickly determine
the performance of an algorithm. As algorithms grow in com-
plexity, this capability can have increasing significance on the
designer’s development schedule, increasing productivity. Sta-
tistical profiling enables the programmer to non intrusively poll
the processor as it is running the program. This feature, unique
to VisualDSP++, enables the software developer to passively
gather important code execution metrics without interrupting
the real time characteristics of the program. Essentially, the
developer can identify bottlenecks in software quickly and effi-
ciently. By using the profiler, the programmer can focus on
those areas in the program that impact performance and take
corrective action.
Debugging both C/C++ and assembly programs with the
VisualDSP++ debugger, programmers can:
• View mixed C/C++ and assembly code (interleaved source
and object information).
• Insert breakpoints.
• Set conditional breakpoints on registers, memory,
and stacks.
• Trace instruction execution.
• Perform linear or statistical profiling of program execution.
• Fill, dump, and graphically plot the contents of memory.
• Perform source level debugging.
• Create custom debugger windows.
The VisualDSP++ IDDE lets programmers define and manage
software development. Its dialog boxes and property pages let
programmers configure and manage all of the Blackfin develop-
ment tools, including the color syntax highlighting in the
VisualDSP++ editor. This capability permits programmers to:
• Control how the development tools process inputs and
generate outputs.
• Maintain a one-to-one correspondence with the tool’s
command line switches.
CROSSCORE is a registered trademark of Analog Devices, Inc.
VisualDSP++ is a registered trademark of Analog Devices, Inc.
Rev. PrF | Page 18 of 68 | September 2006

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